AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Belgium: Q2 2022 Performance
Explore the performance of the top 5 third person games on Android in Belgium during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 third person games on Android in Belgium showcased varied performance across downloads, revenue, and active users. Here is an overview of how each game fared during this period, based on data from Sensor Tower.
MIR4 from Wemade Co., Ltd experienced a significant decline in weekly revenue, starting from around $68K at the beginning of April and falling to just under $5K by the end of June. Weekly downloads for the game remained minimal, with numbers generally below 30 per week and some weeks showing no new downloads. The game’s active user base also saw a gradual decline, from approximately 233 users in late March to 155 users by the end of June.
Ni no Kuni: Cross Worlds by Netmarble showed strong revenue growth shortly after its release in late May. Weekly revenue peaked at around $75K in mid-June before slightly decreasing to $66K by the end of the month. However, weekly downloads saw a sharp decline, from over 5.2K in its launch week to just under 500 by the end of June. Active users mirrored this trend, dropping from nearly 4K to 1.2K over the same period.
PUBG MOBILE from Level Infinite maintained a steady revenue stream throughout the quarter, with weekly revenue fluctuating between $12K and $24K. Weekly downloads were consistent, generally ranging between 1.1K and 1.8K. The game also retained a robust active user base, sustaining numbers around the 25K to 28K mark throughout the quarter.
Guns of Glory: Lost Island by FunPlus International AG had a relatively stable performance in terms of revenue, averaging around $12K to $22K weekly. Downloads, however, showed a downward trend, starting from 440 in late March and decreasing to just 63 by the end of June. Active users also declined from approximately 2.7K to 1.4K during the same period.
Summoners War from Com2uS saw its revenue peak at about $17K in the last week of June, following a dip to around $5K earlier in the quarter. Weekly downloads were modest, generally staying below 500. The game’s active user count showed some fluctuations but remained relatively stable, ranging between 4.3K and 6.6K.
For more detailed insights and data, visit Sensor Tower.